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Soda Dungeon Download] [Xforce]

  • taiveeforgijija
  • Sep 13, 2019
  • 7 min read

Updated: Mar 19, 2020





















































About This Game Gold, legendary items, and more await you! With huge golems, interdimensional beings, demons, monster lobsters, and much, much more to slay, the only thing that ISN'T standing in your way is a paywall - Soda Dungeon is completely free to play, with no frustrating timers, lives system, or anything that might get in the way of a thirsty traveler's dungeon delving.For a little taste of their favorite brew, heroes will brave goblins, demons, lobsters, and more to bring home the treasure for you. Use that sweet dungeon loot to improve your tavern and purchase new sodas to sling to lure different classes to hire.Manage your team of caffeine-crazed adventurers as they raid the local dungeon for treasure. Attract valuable classes such as the Thief, Knight, Healer, Darkmage, Shifter, and more. After gearing up your team, you can control the action with classic turn-based RPG combat, or enable “Auto-Combat” where you can step away from the game, let your team go questing, and reap the rewards when you return!Ascend higher and higher in the dungeon as you advance through new dimensions, face huge dungeon bosses, and unlock the power of the ancient soda relics! 7aa9394dea Title: Soda DungeonGenre: Casual, Free to Play, RPGDeveloper:AN Productions, PoxpowerPublisher:Armor Games StudiosRelease Date: 6 Feb, 2017 Soda Dungeon Download] [Xforce] soda dungeon mod apk revdl. soda dungeon 100 damage reduction. soda dungeon do you keep essence. soda dungeon update. soda dungeon full game. soda dungeon for mac. soda dungeon hacked unblocked. soda dungeon zapfhahn. soda dungeon endgame relics. soda dungeon best team. soda dungeon hack steam. soda dungeon guide reddit. soda dungeon essence chance. download soda dungeon mod apk. soda dungeon legend of dinner boy. soda dungeon cheat codes. soda dungeon vip reset. soda dungeon 2 2019. soda dungeon upgrades. soda dungeon essence farming. soda dungeon wiki. soda dungeon essence token. soda dungeon 2 apk. soda dungeon fighting spirit. soda dungeon best relics. soda dungeon 4th dimension boss. soda dungeon 400. soda dungeon wizard 3rd option. soda dungeon dark mage. soda dungeon upload code. soda dungeon dimension 4 grinding. soda dungeon party. soda dungeon noxin. soda dungeon hack apk 1.2.43. soda dungeon hacked apk 1.2.43. soda dungeon food junkie. soda dungeon 900. soda dungeon app hack. soda dungeon windows. soda dungeon apk mod 2018. soda dungeon mod apk 1.2 43. soda dungeon ring of triumph. soda dungeon bosses. soda dungeon how to get caps. soda dungeon dimension 4. soda dungeon mystic caps. soda dungeon level 400. soda dungeon cheat android. soda dungeon best items Go to try out game... 30 hours later.Simple addictive somewhat idle dungeon crawler with light micromanagement aspects.Not pay 2 win which is amazingly rare to see, well done guys.. Soda Dungeon is, essentially, an incremental game. Like Cookie Clicker and Clicker Heroes, the game essentially plays itself, though I'd say that Soda Dungeon both requires more interaction, and rewards the player more for said interaction.You start by hiring heroes, equipping them, then sending them to fight monsters in an ever increasing difficulty dungeon. Every 5 levels there's a miniboss, and every 10 there's a boss. Once you reach level 100 (then 200, then 300), you ascend the world, and gain a new relic, which gives you pretty big bonuses - people who've played Clicker Heroes will recognise what's happening here. Characters do not level up, instead progression is done through items and leveling relics.And really, that's all there is to the game. Like Clicker Heroes, it's very simple, with a surprising amount of depth. It's nice to just have on in the background, checking on it every now and then. Put auto battle on and come back once an hour or so.The art style is, like the game, simple. There's a decent amount of enemy sprites, that are all pretty well drawn. The animations are a little too basic for my liking, but that's not a big deal. I'd like a bit more variety\/interesting visuals, but oh well. I really like the music, but of course it tends to get repetitive after a while.I only really have small issues with the game. This was a mobile game ported to PC, but no keyboard controls have been added (would be nice for selecting abilities). Some of the controls are a little awkward because of this, but it's easy to get over it. I'd also like a bit more control over how the auto battle works.. +Good soundtrack.+Auto fight or manual.+Equip gear automatically or manual.+Graphics is nice.+You can unlock all things without paying a cent.. Go to try out game... 30 hours later.Simple addictive somewhat idle dungeon crawler with light micromanagement aspects.Not pay 2 win which is amazingly rare to see, well done guys.. I first played it on mobile,Only played for a little bit on PC.It is the same, without ads, and of course, on a bigger screen.Pretty addictive, simple, yet fascinating.You *can* play it like a traditional, turn based RPG game,Or as a simple management game.You can attack manually, or let your party attack by themselves.Choose the gear you FIND in dungeons (or buy in the shop for dirt cheap) or let them be equipped automatically.Manage different classes, items, boosts, powers, items, in a very simple yet effective way.The best of all is you DON'T need to pay even a cent, EVERYTHING if unlockable with igc (in game currency) what you *HAVE* to do is recruit 5 adventurers, the rest is optional (and fun) Monthly update, April: New enemies, new challenges in the Shadowlands: Hey everyone! We've had a busy month. We just uploaded an update introducing the Shadowlands, which is the dangerous and mysterious realm behind the world gates. We have new maps, new enemies, and a bunch of bug fixes (and probably introduced plenty of new bugs as well).You can read more details on this update at our Kickstarter page.Development is moving along and we are glad to share this progress with you.. Himeko Sutori Adding zone of control. Need your input.: Units now have a zone of control on the battle map and the world map. The hexes surrounding an enemy are in the zone of control, and you cannot move from one hex to another within the zone of control. I think this will make flanking the enemy more difficult, and you'll have to plan your movement in battles more carefully. Also, it might force you into battles on the world map more often.I would love to hear what you think about this new feature. Like it? Dislike it? Why?Thank you everyone for helping Himeko Sutori take shape!. Patch notes 13 February 2019: Added tutorial for deploying lances, starting combat.Changed lance-creation tutorial so that player must click button to proceed. Previously text progressed automatically and was too fast.Updated combat HUD to use new button style.Updated next/previous buttons and remove-character button on character sheet to use new button style.Fixed bug that was disabling hold-position button.Fixed bug where skeleton portraits were drawing on top of their armor layer.Fixed normals on several desert building meshes.. Patch notes 11 February 2019: I've been patching almost every day, but haven't been keeping up with the notes. Here's what I've been up to:We now have stackable equipment. Still need to be able to buy and sell in bulk, but otherwise this is mostly working.Fixed a bug where optimizing equipment would crash the game.Added all the latest uncompiled script files to the game. This was an issue for modders who couldn't compile their scripts.Fixed several level-up cards that were not giving their intended bonuses.Fixed an issue that would break the dialog and progression if the game lags when entering the crystal tower, and you try entering again.Fixed an issue that could cause indoor levels to not display properly. Camera near clipping plane now gets set automatically when switching to a fixed camera.Frang the goblin should now have his clothes back.. Patch notes 18 February 2019: Implemented a fitting room at equipment vendors. It was a relatively large change and it might still be buggy. Please let me know if you come across any problems.Fixed some issues with equipment filtering when changing menus.Fixed some desert buildings that were not turning translucent when the player walks behind them.Edit: Hold on, semi-major bug detected. I'm rolling back to the last version until I can get a new patch up.Edit #2: OK, I think it's fixed. New patch is up.. Patch notes 21 May 2019: Here's what we've done this past week:Added popups to status effects to show you what stats they affect.Added some visual variation to the mechanical soldiers. They now have new portrait and sprite details to make them a little different, and not just a blank face.Fixed the AI's target selection. Usually at the start of a battle, the computer would try to gang up on one of your lances, walking right past closer and better targets. Now the AI favors closer targets as intended.Added an interior to Sword Keep, which eventually will play a role in the story.Changed the way Acolytes' and Druids' actions work. Acolytes now heal and apply a defensive buff. Druids heal and apply an offensive buff.. Patch notes 3 March 2019: We've made some changes over the last few days.Added difficulty meter on the world map. I'd love to get some feedback on it. Is it too busy? Is it clear enough what it's showing?Gave the player's army a name. You have to start a new game to have the name assigned. You can change the name of your army using the console command "SetArmyName (New Army Name)." In the future I'll add a way to change the army name via a menu.Fixed XP calculation. You should be getting more XP overall, and everyone should get at least 1 XP for each action taken.Fixed mouse deprojection on ultrawide monitors.Can now switch characters in fitting room with A, D, and left/right arrow keys.Fixed a bug where the wrong inventory item was being shown when moving the mouse over an item in your inventory.Fixed a bug where tooltips and other popup windows would stay in place after pressing escape to leave a menu.

 
 
 

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